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Demon Biker - Real Time - Game Art

OK, so I started this project as an bust design for Raf Grassetti's contest. I decided to take this a step further and turn it into a real time game character. That explains the high texture set for the head.

Still managed to keep the whole project under 40K, not including the hair cards, of course.

Much thanks to Patrick Van Rooijen for his ultimate support and guidance.

hair cards

hair cards